Sunday, June 19, 2011

ASTech ActionScript AI version 001

I've added the following behaviours to ASTECH

SEEK - follows a target point
ORBIT - orbits a target point at a radius
FLEE - flees from a target if within radius
ARRIVE - moves to a point (and arrives with 0 velocity)

See the samples for implementation details

Download the ASTech library here:
karllilje.com/astech